Teaching Games For Understanding: Application of learning methods to volleyball material

Main Article Content

  Khaton Bagas Pambudi
  Dian Pujianto
  Yahya Eko Nopiyanto
  Andika Prabowo

Abstract

This study aims to determine whether using the TGFU learning method in playing volleyball can improve volleyball playing skills class X MIPA 3 students. In this study researchers used the Classroom Action Research (CAR) method. The subjects in this study were 36 students of class X MIPA 3 at SMA Negeri 1 Seluma. This research was conducted with pre cycle and in 2 cycles, where each cycle had 4 stages, namely: (1) planning, (2) implementation, (3) observation, (4) reflection. As for the results of the pre cycle percentage assessment was (46%), the results of observations of the teaching and learning process using the TGFU method in volleyball learning in the acquisition of the first cycle assessment percentage was (66%). Whereas in cycle II the percentage assessment was (85%), of students who had fulfilled the KKM value of 70. Based on the results of the research above, it can be concluded that using the TGFU method in volleyball learning can improve volleyball learning skills.

Article Details

How to Cite
Bagas Pambudi, K., Pujianto, D., Eko Nopiyanto, Y., & Prabowo, A. (2024). Teaching Games For Understanding: Application of learning methods to volleyball material. Indonesian Journal of Sport, Health and Physical Education Science, 2(1), 7–13. https://doi.org/10.58723/inasport.v2i1.147
Section
Articles

References

Devi, N. C., & Indardi, N. (2022). Pengaruh Psikologi Latihan Terhadap Pembinaan Olahraga dan Sport Personology Atlet Club Bolavoli TWOSRA. Journal of Sport Science and Education, 7(2), 92–97. Google Scholar

Karisman, V. A., & Supriadi, D. (2022). Volleyball passing model through game-based approach. Journal Sport Area, 7(1), 79–88. https://doi.org/10.25299/sportarea.2022.vol7(1).7708

Kasih, I., & Sembiring, D. R. F. (2022). Development Of Technical Learning Media Multimedia Based Volleyball In SMP Negeri 3 Satu Atap Gebang. Physical Education, Health and Recreation, 6(2), 104–114. Google Scholar

Kusumarasdyati. (2016). Qualitative and Quantitative Approaches. Jurnl Ilmiah Bahasa Sastra Dan Pembelajarannya, 3(2), 304–310. https://doi.org/10.26740/parama.v3i2.1535

Mandigo, J., Ladewyk, K., & Tredway, J. (2019). Examining the Impact of a Teaching Games for Understanding Approach on the Development of Physical Literacy Using the Passport for Life Assessment Tool. Journal of Teaching in Physical Education, 38(2), 136–145. https://doi.org/10.1123/jtpe.2018-0028

Meizy, P. A., Suharjito, B., & Rofiq, A. (2022). Students’ Responses to Teacher’s Reinforcement: A Discourse Analysis. Journal of English Education and Teaching (JEET), 6(2), 158–170. https://doi.org/10.33369/jeet.6.2.158-170

Memmert, D., & Harvey, S. (2008). The Game Performance Assessment Instrument (GPAI): Some Concerns and Solutions for Further Development. Journal of Teaching in Physical Education, 27(2), 220–240. https://doi.org/10.1123/jtpe.27.2.220

Nind, M., Holmes, M., Insenga, M., Lewthwaite, S., & Sutton, C. (2020). Student perspectives on learning research methods in the social sciences. Teaching in Higher Education, 25(7), 797–811. https://doi.org/10.1080/13562517.2019.1592150

Nopiyanto, Y. E., Raibowo, S., & Prabowo, G. U. (2021). Psychological Characteristics of Athletes at Student’s Education and Training Center in Bengkulu. Journal Sport Area, 6(1), 37–43. https://doi.org/10.25299/sportarea.2021.vol6(1).5572

Nopiyanto, Y. E., Raibowo, S., Yarmani, Y., & Prabowo, A. (2021). Project Based Blended Learning To Improve Students Creativity In Sepak Takraw. Kinestetik : Jurnal Ilmiah Pendidikan Jasmani, 5(2), 300–309. https://doi.org/10.33369/jk.v5i2.14542

Nopiyanto, Y. E., Wibowo, C., & Ibrahim. (2023). Analysis of the need for e-book adaptive physical education to physical education students at University of Bengkulu. Altius: Jurnal Ilmu Olahraga Dan Kesehatan, 12(1), 12–21. Google Scholar

Nurkholisah, F., Khusniyah, T. W., & Malaikosa, Y. M. L. (2022). Efektivitas Pendidikan Karakter Melalui Metode Pembiasaan Siswa SD Negeri Tungkulrejo Kecamatan Padas, Kabupaten Ngawi. Jurnal Riset Pendidikan Dasar, 5(1), 26–33. Google Scholar

Prayoga, A. S., & Kustiawan, A. A. (2020). Efek Implementasi Tgfu (Teaching Game For Understanding) Terhadap Peningkatan Keterampilan Bermain Bolavoli. Jurnal Pendidikan Modern, 06(1), 47–54. https://doi.org/10.37471/jpm.v6i1.124

Raibowo, S., & Nopiyanto, Y. E. (2020). Evaluasi Pembelajaran Pendidikan Jasmani Olahraga & Kesehatan pada SMP Negeri Se-Kabupaten Mukomuko melalui Pendekatan Model Context, Input, Process & Product (CIPP). Jurnal Pendidikan Kesehatan Rekreasi, 6(2), 146–165. https://doi.org/10.5281/zenodo.3881891

Setyawan, A., & Asim. (2022). Studi Komparatif Pengaruh Metode Bagian dan Keseluruhan Terhadap Keterampilan Servis Kaki Bagian Dalam Bolavoli Gandu Level II. Sport Science and Health, 4(2), 136–140. Google Scholar

Subagio, M., Pujianto, D., & Nopiyanto, Y. E. (2022). Pengaruh latihan drill passing melalui circuit training terhadap kemampuan passing bawah siswa ekstrakulikuler bola voli putra SMP Negeri 10 Kota Bengkulu. Sport Gymnatics: Jurnal Ilmiah Pendidikan Jasmani, 3(1), 74–85. https://doi.org/10.33369/gymnastics.v3i1.20611